5 games we wish had audio commentary

Hey, did you know that videogames are made by people? It's true! Real, live people with their own unique thoughts, opinions, personalities and senses of humor. Imagine the stories such people might tell… especially when discussing the thing they spent literally thousands of hours struggling to put together.

This, after all, is why movies have director tracks, why books have forewords and why albums have liner notes – discovering an artist's creative process, no matter what the medium, is fascinating. So why don't more games give us that glimpse?

Portal did. Today, we learned that Monkey Island 2 Special Edition will as well. Here are the next five games we'd like to learn everything about:

Too Human

The original Too Human, first announced back in 1999 for the Sony PlayStation, was to be an epic sci-fi adventure that spanned four discs and transported players centuries into their own future.  The eventual Too Human, finally debuted in 2008 for Microsoft's Xbox 360 after a cancelled release on Nintendo's GameCube, was a forgettable hack 'n slasher that fit on a single DVD and focused on cyberpunk Norse mythology instead.

Nine years of development. Three different platforms. Two lawsuits, and one incredibly outspoken and controversial game designer. How could you not to want to hear this story, told by those who experienced it?

Final Fantasy

Unfunny people love to point out that the Final Fantasy series can hardly be called "final" if we're now playing the thirteenth one. Those twelve sequels, however – as well as the countless spinoffs they inspired – almost never happened. The first game's creator, Hironobu Sakaguchi, really did believe that Final Fantasy would be the first and last in the franchise… and his final failure before quitting game development and returning to college.

How does he feel looking back on Final Fantasy's miraculous success? What was he forced to cut due to the lack of faith and resources for his project at the time? And what bold, experimental stuff did he throw in when he thought no one was going to play the thing anyway?

Modern Warfare 3

Overnight. That's how quickly Modern Warfare 3 went from a surefire mega seller to a question mark. From a guaranteed Game of the Year contender to a distracting source of rumors and controversy. From a loyal and satisfied fanbase to an audience of angry skeptics demanding answers. To be more specific, that's how long it took for news to spread that publisher Activision had just fired two senior employees at developer Infinity Ward for "breaches of contract and insubordination."

Sure, the game hasn't been officially announced yet (except through the details of a lawsuit). Sure, the nearly 20 additional employees who have since resigned are but a minority of the entire development team. And sure, Modern Warfare 3 will probably still be fantastic. But no matter what the end result, we want to hear the unofficial behind-the-scenes story, even if somebody has to enter the Witness Protection Program in order to tell it.

Katamari Damacy

Hell, we'd pay money simply to sit in on the pitch. "You're a prince…" Okay, sounds safe enough so far. "Who wears a pillow for a hat, takes orders from a giant metrosexual drunk of a king, listens to Engrish lounge music and rolls new planets out of lawn ornaments, parked cars and screaming children." Goddamn, that's gold!

Honestly, though, it was. And we'd love to hear from the inspired (possibly mad) genius that was able to pull such bizarre and disparate elements together. They could at least explain the whole space shuttle thing – that was weird even for this game.


We imagine this audio track would consist mostly of crying. Soft. Sad.


Six more games that demand commentary:

What videogames would you like to be given a behind-the-scenes, developer-dishing audio commentary? Share your suggestions in the comments below!

Apr 26, 2010


  • philipshaw - April 28, 2010 1:23 p.m.

    Great article and I loved the in game commentary in the orange box.I would like to have a commentary on Heavy Rain so David Cage could explain all the different actions you could chose in each scene of the game
  • Ninja-KiLLR - April 28, 2010 12:49 a.m.

    MW2 so maybe it can start making some sense to me.
  • Cyberninja - April 27, 2010 10:34 p.m.

    i would say pokemon so they could say who had the idea.
  • therawski - April 27, 2010 9:44 p.m.

    In the not too distant future, somewhere in time and space...
  • ThePrivateDick - April 27, 2010 8:52 p.m.

    I'd like to see a commentary for each Metal Gear Solid game, and just what the hell Kojima was on when he wrote them.
  • thecakeisapie - April 27, 2010 8:16 p.m.

    Indigo Prophecy. I wanna know what people were thinking when the plot started going batshit crazy
  • GwaR - April 27, 2010 7:01 p.m.

    Props for shoving Daikatana in there, but you forgot to mention Okami. No GR list of must haves is complete without mention of Okami.
  • lovinmyps3 - April 27, 2010 5:48 p.m.

    Metal Gear. The series was supposedly going to stop at 2, then at 4. Now Rising is on the way. Love to hear Kojima's thinking though.
  • JNewman - April 27, 2010 5:36 p.m.

    Fantastic article, really got me brainstorming. @MaynardJ - totally with you there on both posts. I'd add Heavy Rain there. It'd be interesting to listen to that creative process and judge for yourself if the devs are being pretentious. Throw GTAIV in there, too. How many lawsuits did they have to get around in their creation of NYC? I'm sure there would be good stories from goofy New Yorkers, stuff they couldn't put in the game... And I'd add audio commentaries inside Street Fighter IV, too. I mean, there's so much behind-the-scenes development stuff already floating around the internet, why not just put it in the game? Hopefully they'll add commentaries to MvC3? Please?
  • ensabahnur - April 27, 2010 1:49 p.m.

    Im gonna say it everytime, i really liked Too human and would look forward to a sequel. Thank you.
  • minimaxi - April 27, 2010 11:58 a.m.

    I'd love a commentary for WoW detailing the game's evolution from beta until present, they can just cram it in a single area, like, "Grand Museum of Azeroth" or something. I've read once that they used to penalize your xp for playing too long instead of rewarding extra xp for not playing for a while. Never saw similar articles ever since.
  • MaynardJ - April 27, 2010 10:43 a.m.

    And Phantom Hourglass, just to hear some guy explain how the hell they thought of stuff like the "stamped sea chart".
  • MaynardJ - April 27, 2010 10:41 a.m.

    The Sam & Max games. Telltale has a really goofy sense of humour.
  • DeadHELLKNIGHT - April 27, 2010 8:50 a.m.

    Id like a commentary on DEAD SPACE.that game was scary.
  • CombatCat120 - April 27, 2010 7:49 a.m.

    Well, Metal Gear Solid 4 already had commentary in the form of in-game podcasts. I'd really wanna know how they came with such an game like God of War
  • CH3BURASHKA - April 27, 2010 6:07 a.m.

    A thousand pardons for the double post. I think the games that would most benefit from commentary are obvious: the Team ICO games. I would love to know how the games were made and see concept art and how the characters evolved over time.
  • CH3BURASHKA - April 27, 2010 6:04 a.m.

    I fucking love commentaries. In fact, I played the LOTR Extended DVDs so much that they now skip in certain places. It really sucks that it hasn't caught on - the resources are there, people just need to connect the dots.
  • NanoElite666 - April 27, 2010 5:20 a.m.

    Now that I think about it, I'm kind of surprised that there isn't (at least I don't think there is) any commentary features for either of the Uncharted games, which is kind of odd considering that Naughty Dog did some commentary options with both Jak 3 and Jak X. That said, commentary for the Uncharted games would no doubt be quite awesome.
  • NotBraze - April 27, 2010 2:48 a.m.

    The BioShock games are a given, although 2K's official BioShock podcasts are a good substitute. Other than that I'd say Batman: Arkham Asylum, Braid, and maybe the Mass Effect games.
  • EnragedTortoise1 - April 27, 2010 2:37 a.m.

    DoA's commentarry would probably go like this... Boobs... *drool* boobs... *drool* oh, wait, we're rolling? Damn! Oh, um, hi. We made this game 'cause we were bored. That's all. ENjoy the boobs. *drool*

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