If you’ve been a gamer for any length of time, you’ve probably heard of the various Warriors franchises by Koei. These titles see you in historical settings (typically Chinese or Japanese) and have you battling your way across entire continents alongside historical characters both great and minor, with fighting styles ranging from mundane sword attacks to fantastical dark Magic. Samurai Warriors: Chronicles is unique amongst the franchise in a couple of ways, mainly because it’s a launch title for the 3DS. It’s certainly cool at face value to control a soldier on ancient battlefields, but there are some key problems with the game that keep it from hitting many high notes...
Scribblenauts Unlimited is still shooting for the moon and still falling short of the stars. This is round three of the same game you've been playing all along, with easier puzzlers this time and less room to be inventive...
Soul Hackers will please Shin Megami Tensei's most dedicated fans, but most will take issue with its dated gameplay...
the 3DS has been lacking many things the DS had: Immediate success, a game
starring Mario, steady third party support. It also has yet to have a single
Japanese RPG, something the DS had coming out its nonexistent ears. Now an
update to one of cult series Shin Megami Tensei's best portable releases, Devil
Survivor, breaks finally brings stats, monsters, leveling, overwrought dialog,
all the things we love about JRPGs to the handheld in Devil Survivor
challenging to breathe new life into a dormant, fan-favorite franchise. The
Shinobi series was one of Sega’s pre-Sonic crown jewels, but aside from a brief
revamp in the early aughts as a PS2 title (and a fairly awful and rightfully
forgotten GBA outing), the series has been relegated to re-releases and
compilation discs. Shinobi on 3DS marks the first effort in several years at a
new title with the Shinobi name. While the character design looks similar to the
PS2 version’s bescarved hero, the action is far more in line with the 2D
sidescrollers of old...
in danger! An unnamed Darkness looms over the horizon, the Skylanders have been
shrunk down and whisked away to earth and it is up to the new portal master to
rescue them from retailers everywhere (for a mere eight bucks a pop) so they
can save the day. Spyro the Dragon returns with Skylanders: Spyro's Adventure
in a way he hasn't been seen before – in a three inch action figure...
N64’s biggest fault as a system was probably the fact that it had a very small
library of games, with owners playing and replaying a new Nintendo release
every four months or so with little else on the horizon. That's partially the reason
Star Fox 64 is so well remembered by some: they played through it dozens of
times because they had little else to do with the system. Now that the
space-faring shooter has a 3D remake, is it still worth playing through over and over again, or has time passed it by?
Reviewing launch games is a strange situation. You’re playing one of the first games on a new system, so a standard hasn’t really been set yet on just what the new hardware can do. Plus the assortment of launch games can be so small that a game no one would care about six months from now could be considered a success. Regardless, if you’re going to test the waters of a new piece of tech, you could do worse than the rather experimental submarine exploration game Steel Diver, but it shouldn’t be the first title you buy...
The Super Mario series spent the 80s and early 90s as the
pinnacle of 2D platforming, as each core Mario title was another high watermark
for the genre. Then the franchise took a turn with Super Mario 64, as it
basically invented the 3D platformer and set the standard for each that
followed it. As the philosophy of 3D Marios continued to mature and grow, eventually
2D Marios came back into popularity in a big way with New Super Mario Bros.
This left you with two very different, but very popular branches of the same
series, but where’s the middle ground? That’s what Super Mario 3D Land is
Big sigh: Super Monkey Ball 3D seems to have the same problem as every other 3DS launch game. They keep making us think “Did developers find out about Nintendo’s new handheld at the same time we did?” I mean, less than a year of development would sort of explain the incredibly short length of playtime in launch titles like Pilotwings, Steel Diver, and once again, in Super Monkey Ball 3D. However, it doesn’t make it any more excusable...