Capture the Flag. Domination. Team… those things. These words have made up a
familiar vocabulary for multiplayer games over the past 15 years or so, and they’ve
been standard in nearly every game that’s allowed one player to shoot at
another. These days, however, “standard” is seldom enough, and this year it
seems like every other big fall release wants to reinvent, deepen or otherwise
put its own unique spin on competitive and co-op play.
Some of those
spins are more interesting than others, and they’re resulting in a fall lineup
that – in spite of being composed largely of sequels – is doing enough big, unusual
things with multiplayer to make even the most steadfast solo gamers take
interest. And now that another annual 24-hour marathon is safely behind us, it
seems like as good a time as any to take a look at the unique stuff that lies
What, you thought we
wouldn’t record a special PAX 2011 episode? C’mon, where’s your brain?! After
last year’s PAXstravaganza, it would’ve been a crime not to record a show. Once
again, we commandeered the Gameworks bar and arcade to bring you incoherent drunken
babble with dozens of surprise guests, and even forged new ground with our
first ever outdoor podcast! Also tune in for a heartwarming community sendoff to
Take one hour, multiply it by twenty, and then add four. That’s how long we devoted ourselves to playing with our community last weekend and we did it in one straight, foolhardy shot. Those of you who didn’t join us over Steam, Xbox Live, or PSN, first of all – SHAME ON YOU! Now that you’ve sufficiently wallowed in your shame, you get to see what you missed in this here video encapsulating all our kills and cut-ups. More importantly, this is our “Thank You” love letter to the hundreds of people who joined us in the multiplayer merriment, hung out on the Justin.tv stream, and helped us raise almost two thousand dollars for the charity Child‘s Play. Sincere, heartfelt thanks to all of you!
We celebrate the SNES big time, talk post-humanism, and other jabbering...
Two decades ago this
month, the Super NES was unleashed on an already Nintendo-obsessed North
America. Since its 1991 arrival, the console has gone on to become one of the
most enduringly popular machines in gaming history, and home to numerous
classics that inspired many of the titles we love today. But unlike most obsolete
consoles, the Super NES has aged like a fine wine, retaining all of its
latter-day grandeur and possibly even gaining allure as the years pile on.
To celebrate this 20 year
anniversary, we’re posting misty-eyed recollections of the SNES all week,
beginning with today’s assertion that after all this time, the Super NES was
(and remains) Nintendo’s best console. Strong words for sure, but we think we
have some equally strong reasoning…
GamesRadar’s going under the knife for a bit to bring you crucial new features and site updates. Keeping with the surgical analogy, we’ve got to starve ourselves for 24 hours in order to undergo the operation, so we’re not allowed to eat any content for a while…doctor’s orders. FEAR NOT: GamesRadar is not broken, lost, or in the hands of Anonymous. Give us a day or so and we should come roaring back with newly enhanced bionic badassery...”
We put on a brave face, talking about Nicktoons, Rayman, and WWE with reckless abandon...
Licensed games don't have the best of reputations, for reasons too obvious to repeat here. When the rare successes do occur, however, it’s usually because the games are based on older movies and, thus, weren’t rushed to market in order to coincide with a theatrical release.
The lesson here, developers? Stop looking to current, crappy Hollywood for inspiration and go back to the classics… by which, of course, we mean the ‘80s movies that we adored as children and would happily pay money to play through again as adults...
Metal Gear Solid: Snake Eater 3D will allow you to take photographs of anything you like and use the pictures as a camouflage texture for Snake. That is friggin' amazing. Utterly pointless, mind, as it makes more sense for him to take on the texture of his immediate environment instead of, say, the curry stain on your T-shirt, but that doesn't mean the potential for fun should be sniffed at. So let's see how Snake would look with some custom camo, shall we?
We talk 15 3DS games, Freddy Krueger, and end with some not so great news...