Madden NFL 12 is the biggest name in the bunch this
week – no competition there – but iPad owners should be particularly psyched
about the recent slate of hugely impressive original offerings. Jetpack Joyride
(from Fruit Ninja developer Halfbrick) in particular is a pitch-perfect,
one-touch action game that keeps things frantic and exciting for hours, while Contre
Jour provides a very different feel: a nuanced and relaxing...
Goodbyes are never easy, but at least we made it funny...
Last month marked not just the 20th
anniversary of the SNES, but also the stupendous game that was packed in, Super
Mario World. One of many high points in Mario’s career, to numerous fans it’s
still his best game, with Mario creator Shigeru Miyamoto going on record that
it’s his personal favorite. We’ve got a huge amount of affection for it to this
day, and we could write all day about how it’s a tour de force of classic game
design, but it’s the little things that come to mind now.
As we picked up the game again, we
were struck by just how many small touches added up for the rich tapestry that
is Super Mario World. Come with us as we open up the scrapbook and reminisce
about our time on Dinosaur Land...
Call of Duty, it's not unfair to surmise, gets a bit of a bad rap these
days. Yes, it's understandable that many dislike the series' arguable
Michael Bayifying of recent years, and of course, as we all know,
increased popularity and commercial success is inherently inverse to the
continuing quality of anything. But cut through the current popular
opinion and you'll remember that the CoD series has thrown out some
absolute stormers in the past. And none moreso storming than Call of
Duty 4: Modern Warfare. Which you can currently get for a tenner.
Click on for the details of this, as well as a couple of other low-cost downloadable treats this week.
Jesus Christ, you guys. This isn't even the
holiday season, and look at how many games are coming out. This is
unreasonable. Publishers can't realistically expect to make money in September,
can they? Ah, hell, who are we kidding? We're gonna buy almost every friggin'
one of these releases before claiming bankruptcy. Just in time for October's
similarly unfair set of releases to overwhelm us all over again. Well, until
I know the Penny Arcade boys intended their bi-annual shindig to be the all-inclusive public
extravaganza of the year, but my media-credentialed ass looks forward to this
wonderful event more and more each year. It would seem other do too, because
outside of the exiled booth babes, PAX is starting to resemble E3 and Comic-Con
more each year. See what I mean as Brett and I take you on a tour you through the
most welcoming and courteous gala in all Gamedom. We’ll whisk you from one end
of the convention showfloor to the other, pointing out booth highlights and interviewing
cosplayers all the while.
Capture the Flag. Domination. Team… those things. These words have made up a
familiar vocabulary for multiplayer games over the past 15 years or so, and they’ve
been standard in nearly every game that’s allowed one player to shoot at
another. These days, however, “standard” is seldom enough, and this year it
seems like every other big fall release wants to reinvent, deepen or otherwise
put its own unique spin on competitive and co-op play.
Some of those
spins are more interesting than others, and they’re resulting in a fall lineup
that – in spite of being composed largely of sequels – is doing enough big, unusual
things with multiplayer to make even the most steadfast solo gamers take
interest. And now that another annual 24-hour marathon is safely behind us, it
seems like as good a time as any to take a look at the unique stuff that lies
What, you thought we
wouldn’t record a special PAX 2011 episode? C’mon, where’s your brain?! After
last year’s PAXstravaganza, it would’ve been a crime not to record a show. Once
again, we commandeered the Gameworks bar and arcade to bring you incoherent drunken
babble with dozens of surprise guests, and even forged new ground with our
first ever outdoor podcast! Also tune in for a heartwarming community sendoff to
Take one hour, multiply it by twenty, and then add four. That’s how long we devoted ourselves to playing with our community last weekend and we did it in one straight, foolhardy shot. Those of you who didn’t join us over Steam, Xbox Live, or PSN, first of all – SHAME ON YOU! Now that you’ve sufficiently wallowed in your shame, you get to see what you missed in this here video encapsulating all our kills and cut-ups. More importantly, this is our “Thank You” love letter to the hundreds of people who joined us in the multiplayer merriment, hung out on the Justin.tv stream, and helped us raise almost two thousand dollars for the charity Child‘s Play. Sincere, heartfelt thanks to all of you!
We celebrate the SNES big time, talk post-humanism, and other jabbering...