Good day to you, and welcome to another sparkly episode of TalkRadar UK. What can you expect from the the triumphant trio this week? Well, Dave's had some hands-on time with a couple of stellar PSN exclusive (read: timed-exclusive) games including one that sounds suspiciously like Rockstar's LA Noire. Justin delves deep into his psyche to talk about a game that only three other people will remember in the Appreciation Section. And Nathan fills in the rest of the show by stumbling over long words as he reads out your texts to the GamesRadar Hotline and your answers to Question of the Week.
Face it. No matter how dedicated and/or certifiably mental you are, there is no way you can play all the games that Mother Software produces from her cavernous womb. You're never going to sample every level that gaming has to offer, which is a real bummer, because there are some that absolutely must be played. Here, in fact, are 59 levels that we feel every gamer should experience before they expire.
Our recommendations range from the outstanding to the outlandish and the exceptional to the emotional. And if anyone's already played them all, you can die with a true sense of accomplishment and fulfillment. Life well lived!
100 games. 12 pages. 16,465 words. 375 comments (and counting). 30 years of history. 4 weeks of nominating, voting, arguing, ranking, then arguing some more. GamesRadar editors poured so much time, effort and tears into the making of last week’s 100 Best Games of All-Time countdown that we sort of assumed we’d be sick of the thing and never want to talk or think about it again.
Curiosity proved us wrong. Once we’d picked and posted our 100, we began to wonder... what did those choices reveal about us? What are GamesRadar’s favorite genres and platforms? Our favorite publishers and developers? Our favorite year and country, even? And what about the readers... what did your reactions and comments to the 100 say about you?
If you're a regular listener of the TalkRadar UK podcast then you'll know that I'm basically in love with Deadly Premonition. There are many interpretations of its off-kilter survival-mystery-horror wonders. Some say it's awful. Some say it's so bad it's good. Some say it's a flawed masterpiece. Others say it's simply a masterpiece, and a work of utter misunderstood genius. All but the last of those groups are wrong. And this clip of Agent York interrogating the mother of a murdered girl is just one of a hundred reasons why.
Sure, organic enemies are tough, don’t get us wrong. Nazis, mercenaries, cannibal chefs, insane clowns, monsters of every shape and size, zombie everything: gaming’s fleshy baddies have a rich tradition of wreaking havoc and murdering our favorite characters. But fully organic opponents have always lacked that extra something that makes a truly epic amoral sociopath: processing power. The technological terrors below have all the advantages of clean circuitry and streamlined programming to churn out the homicide. Untroubled by annoying human traits like the necessity for food or an aversion to wide-scale genocide, these machines can compute carnage at a speed that leaves the human brain in the dust...
The day after 3DS went on sale in the UK, I managed to pick up a second hand copy of Pilotwings Resort. The shop assistant told me that the guy who had bought it on launch day came back the next morning to say he had 'finished it'. I'd also read many reviews saying the same thing: Pilotwings Resort is great, but it's 2-3 hours long. I have to disagree. Not only do I class it as one of my favourite games of the year, I've only just finished it properly. And it's 23 hours long. So what gives?
Are you brand new to GamesRadar, or have you have been visiting since the site launched five years ago? Do you drop by every few days, or do you refresh every few seconds? Are you a casual fan, or a hardcore addict with inside jokes memorized and the names of editors tattooed across your skin?
No matter what your degree of devotion, bookmark this page now. This is the very best of GamesRadar, as chosen by the folks whose opinions matter most… our readers. According to you, these are the essentials – the 50 features, countdowns, podcasts, debates, controversies and community extravaganzas that every fan must experience. What follows is what GamesRadar is all about...
Everyone likes a happy ending. As people, we like it when good things happen to us. Good things are nice. So it's only logical that we should unconsciously transfer some of that self-directed well-wishing upon an adopted avatar we've been in control of for 8 - 10 hours. Games. Happy endings. Good times.
But all of us, if we're well-rounded beings and not the kind of perma-happy, fixed-grin wearing perky wholesome types inevitably destined for cults, mental hospitals or TV shopping channels, have a shadenfreude side. The side that really wanted to see Luke join the family business at the end of The Empire Strikes Back. The side that wanted Avatar to end with a big blue tree-hippie bloodbath (okay, that was everyone). And because games are capable of more endings than other media, they sometimes indulge that side with multiple denouements of varying degrees of grimitude. And here are the grimmest of the grim.
March had a crap-ton of game releases and included no less than the monumental launch of the 3DS, even if the launch games were a bit underwhelming. April, we're sorry to say, isn't looking much better. Oh, wait, no April is looking worse. Yep, definitely worse, at least as far as sheer quantity of choices. Still, there are a handful of releases amongst the slightly larger handful overall that are worth your attention. Mortal Kombat and Portal 2 are the highest-profile releases, but there are also some potentially interesting...
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