Dead or Alive has always been the gaudy savant of the fighting game genre. Flashier and less technical than Street Fighter, but not as absurd or button-mash-y as Soul Calibur, it's easy to pick up and hard to put down.
Available on:
3DS
Genre: Fighting Release date: May 24, 2011 Published by: Tecmo Developed by: Tecmo
It’s been a surprisingly long time since the last Dead or Alive fighting game release – Dead or Alive 4 came out way back in 2005, around the launch window of the Xbox 360. We’ve had some spin-offs and a very bizarre film adaptation in the meantime, but DoA’s core competency of intense one-on-one 3D fighting has been, well, dead for a while now. But Team Ninja’s not content to let one of its crown jewels collect dust, and now Dead or Alive is alive and kicking again, making a comeback in the form of DoA Dimensions on the 3DS. We sat down with Team Ninja’s Yosuke Hayashi to discuss all matter of DoA related subjects, ranging from the current fighting game landscape to the franchise’s future as a post-merger Tecmo-Koei property...
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Admit it, guys – your first thought when you heard about Dead or Alive coming to 3DS wasn’t “oh cool, a well-loved 3D fighting game coming to a new portable platform.” It was likely more along the lines of “LOL 3D jiggly boobies.” And given the series’ marketing push as of late, you’d be quite forgiven for that. So you might be surprised to hear that the infamous DoA breast physics were rather subdued during our playtest of DoA Dimensions at Nintendo World 2011 in Japan. Perhaps it’s because it was a public show with impressionable youth around, or perhaps Tecmo-Koei is actually ratcheting down the T&A a bit for the Nintendo crowd, but either way it actually helped the merits of a solid 3D fighter shine through more brightly...
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ESRB Rating
Dead or Alive Dimensions is rated: Teen
Blood,
Partial Nudity,
Suggestive Themes,
Use of Alcohol,
Violence,
Mild Language