Spider-Man 2 is considered by many, including us, to be the best superhero game ever made. How has the game's reputation affected how you approached Spider-Man 3?
John: Thank you, we really appreciate that. We took the time to listen to the consumers and reviews, and kept the coolest elements and significantly improved or re-designed elements which we knew we could make better. We spent a lot of time and effort to ensure that each mission was distinct.
How much more scope is there now for Spider-Man to use his web powers - we see he can now catch objects and slingshot himself from objects, which he couldn’t before. Are there plenty of surprises in store?
John: We made sure to fully integrate Spidey's web powers into the new combat system. Players will really feel like they're Spider-Man with a full set of web abilities that go well beyond just attacks. You can tie up enemies and leave them hanging; you can web up lots of enemies at once and web them towards you, snap them away, or rodeo them around you - knocking down other enemies and objects. We also developed the levels to have memorable, web-specific moments. Yeah... there are some very cool web surprises.