objects: Stuck doors are no match for the Vita’s touchscreen:
you’ll have to shove plenty of doors open by “pushing” on them.
torn paper: Drake
will find torn-up parchments he needs to put together, which required us to not
only drag and drop pieces of paper to match them up, but to rotate them to get
them into the right position.
rubbings: Sometimes, you’ll be asked to take charcoal rubbings of
depressions and engravings, which, as you’d expect, is as simple as rubbing the
screen until it’s complete (though Drake makes a point to describe how
difficult charcoal rubbings actually are at one point in the game).
Above: Watch us play through some of the game to see the features in action
off dirt: Since Drake is climbing around ancient ruins, he’ll
sometimes find objects he needs to clean before identifying them. To do this,
you’ll need to scrub the touchscreen, watching the dirt disappear under your
menus: Navigating menus is done entirely on the touchscreen,
requiring us to swipe and tap to do what we normally would do with the analog
sticks and buttons.
people up: When Drake is traveling with a partner, he’ll come
across places that are out of reach. Boosting up his teammate is as simple as
swiping up when prompted.
a boat: A few times in Golden Abyss, Drake will need to row a
boat, which is as simple as swiping down to row forward, and up to row back.
Above: Just tap to climb wherever you want
Instead of climbing in the traditional sense (moving the analog sticks and
tapping X and O to jump and drop), it’s also possible to climb almost
exclusively using the touchscreen by tapping or dragging along the points you
want Drake to climb. It’s sort of like playing Uncharted in “Easy Mode,” but
considering the climbing has never been difficult to begin with, we weren’t all
down foliage: Collectables are often hidden behind bamboo
shoots, but with the help of his trusty machete (and drawing a Z on the
touchscreen) we’re able to make our way through them.
puzzle: Were you hoping to find giant tiles on the floor that
need to be rearranged to open a door? Good news, everybody! There are a few of
those throughout the game, and you’ll need to use the touchscreen to move them.
a lock: Sometimes Drake will need to open a lock by spinning in
the correct numerical combination (or animal face or whatever), bringing back
horrific memories of high school we’d rather have left in the past.
Above: Look at that shirt, all perfectly half-tucked and everything
ropes: Though we never really took advantage of it, it’s
possible to use the back touchpad to climb ropes. Just move your fingers in the
direction you’d move your hands while climbing (swiping down to go up, up to go
down), and you’ll move up and down Golden Abyss’s many ropes.
objects: When cleaning off objects (as we mentioned earlier) we’d
sometimes have to spin them around to make sure we clean off the back, too.
a shirt: Sometimes, after climbing, rolling, and fighting, Drake’s
shirt will become untucked. In order to proceed, you’ll need to re-tuck it
using the back touchpad. All right, we actually made this one up, but maybe
they’ll add it by the time the game comes out next month. Please?