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18 awesome games that died at retail

Reviewers loved them, but that didn’t stop them from selling like crap

Oddworld: Stranger’s Wrath (2005)


Average Metacritic score: 88

What was it? A weird, Wild West-themed shooter about a monstrous bounty hunter who uses live animals as ammo and hides a strange and terrible secret.

What made it so great? A standout title even among the usually excellent Oddworld games, Stranger’s Wrath mixed first-person shooting – using a crossbow and different kinds of (very) live ammo – with acrobatic third-person climbing and platforming. It also starred a bounty hunter who looked like Clint Eastwood crossed with a goat, and who wandered a Wild West hellscape capturing cowboy-looking thugs and handing them over to the chicken-faced townsfolk. This being an Oddworld story, it also hid a deeper, anti-corporate story for those who stuck with it – one involving water rights, natives being forced off their land and the last survivors of a noble species that used to rule the countryside. No matter how heavy-handed its satire got, though, it was always a blast to play.

Highest praise: “[Stranger’s Wrath] offers such a mix of modern game genres that pretty much everybody will find something to love and many, like myself, will find a lot to love. … A perfect 5 out of 5 gaming experience and the first great Xbox game of 2005.” – GameShark 

Why it tanked anyway: It probably didn’t help much that Stranger’s Wrath veered sharply away from the established Oddworld narrative – no Abe and no Munch meant a lot of fans didn’t really see it as worth their time. Add to that the fact that it was hyped as a first-person shooter – a genre that was flooding the Xbox in ’05 – and you can see how certain would-be gaming “connoisseurs” might turn up their noses at it. (Oh, cruel irony!)


Armed and Dangerous (2003)


Average Metacritic score: 79

What was it? A third-person shooter about a ragtag band of Cockney mercenaries out to liberate a planet from some tyrant or other.

What made it so great? While Armed and Dangerous was a respectable shooter, there was nothing all that special about its basic gameplay, aside from maybe that you could demolish a lot of buildings and that you were followed around by at least two chatty, marginally useful sidekicks at any given time. What set Armed and Dangerous apart, though, was its tongue-in-cheek presentation, which included plenty of dry Brit humor, over-the-top violence and some genuinely funny cutscenes. It also featured some outstandingly creative weaponry, not the least of which was a gun that shot live, burrowing sharks.

Highest praise: “This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals.” – Play magazine

Why it tanked anyway: Remember that 2003 holiday season we mentioned earlier? Yeah, not even shark launchers could save Armed & Dangerous once it decided to hit the market in the middle of that.


Otogi 2: Immortal Warriors (2004)


Average Metacritic score: 79

What was it? A mystical Japanese hack-and-slasher about an ancient, possibly undead swordsman and his five allies, which included a werewolf and a floating tree.

What made it so great? Like the original Otogi, the sequel was a deeply stylish, extremely Japanese action game in the vein of Devil May Cry or Ninja Gaiden. Unlike the hordes of also-ran hack-and-slashers that flooded the early-to-mid-‘00s, however, Otogi 2 distinguished itself by mixing a lot of boss battles with absolutely ridiculous amounts of destruction, as mute demon-killer Raikoh and his new buddies rapidly and indiscriminately tore through legions of lesser demons and huge chunks of fully destructible scenery. It was also really, really pretty, which just made its wanton carnage that much more breathtaking.

Highest praise: “A text book example of how to make the perfect follow up. ... Bigger, better, and hell of a lot sweeter.” – GameReviewer.com (defunct)

Why it tanked anyway: The first Otogi barely kept its head above water, so it wasn’t entirely surprising that the sequel would eke out abysmal sales figures before fading into the night. The almost total lack of a marketing push ensured that Otogi 2 never rose above niche-game status, ultimately condemning its brilliance to become just one more of the liabilities that dragged Sega down during the first half of the decade.


Space Station Silicon Valley (1998)


Average Metacritic score: 83

What was it? A whimsical puzzle game/platformer/robot-animal simulator by the creators of Grand Theft Auto, starring a computer chip that can hijack the bodies of robot animals on a derelict space station.

What made it so great? Like Body Harvest, the other N64 game by developer DMA (now Rockstar North), Space Station Silicon Valley could be seen as a test bed for the design principles behind Grand Theft Auto III. The protagonist was Evo, a robot who’d been destroyed in an accident, leaving only a spider-like microchip that could crawl around and “drive” the bodies of deactivated robot animals. And there were a lot of them, including dogs, sheep (who could execute floaty jumps), mice, foxes and bizarre variations on the above that sported racing wheels, giant springs, battering-ram heads and rocket launchers.

Highest praise: “I'm going to stand up on my chair and applaud the originality behind this game right now. … Despite how crazy this game sounds, Space Station Silicon Valley is easily one of the most enjoyable and rewarding videogames I have ever played. The zany touches are quite brilliant but the challenging and original gameplay is what really makes this cartridge rocket. Grab this one!” – The Electric Playground 

Why it tanked anyway: Discounting the fact that SSSV came out within a month of The Legend of Zelda: Ocarina of Time, Space Station Silicon Valley was weird, and weird can be a hard sell – especially if your game looks suspiciously like it’s for little babies. There also wasn’t much of a marketing push or any sort of widespread knowledge of the game, and so the best it ever really achieved in terms of audience was a small (but devoted) cult following.

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121 comments

  • PortalFTW - April 10, 2011 6:39 p.m.

    This whole list could have been filled with Tim Shcafer
  • EvilInkarnate - July 16, 2010 8:34 a.m.

    I loved Metalstorm!! I'd spend hours playin it's hard as hellness with my older brother back when I was like 9. lol. Stranger's Wrath...don't get me started. I opted for a PS2 over the original Xbox. When I jumped ship and finally got a 360 I picked up some of the badass Xbox games I missed out on because the 360 was "backward compatible". Got Stranger's Wrath and Jade Empire. Too bad MS didn't have Stranger's Wrath on that list of backward compatability. Also, why did they not add achievements to original Xbox games in the On Demand on Live?? I'd pick up Psychonauts in a heartbeat.
  • GammaGames - July 16, 2010 3:50 a.m.

    I loved Metal Arms, best $6 on a video game i ever spent. It's my second favorite game (MW2 is favorite) still play it occasionally, would be cool on PS3. had fun multiplayer
  • mentalityljs - November 18, 2009 1:05 a.m.

    @ NorwegianKinfofNames lol Nice!
  • w40kfanatic - November 12, 2009 1:15 a.m.

    space station silicon vally ftw!! it really isnt a game for kids, just because theyd get bored (the jokes wouldnt make sense to a young mind) i loved half of these games, it pains me to hear they did poorly.
  • ilike2pwn - November 7, 2009 3:59 a.m.

    All this time I have been wondering if there was a Shenmue II............ (Okami is one of the best games ever)
  • cosker - October 28, 2009 3:37 p.m.

    ive played them all and think there all mint
  • jimmdogg - October 28, 2009 3:03 p.m.

    Great article. You didn't overlook anything. Appove.
  • Oxfordcomma4 - October 27, 2009 9:09 p.m.

    Oh god.. i loved (actually love) metal arms. almost seven years later, i still play it regularly. only good thing on my bro's wii
  • gmilf71 - October 26, 2009 8:15 a.m.

    AH man poor okami. and I though that jet grind radio and psychonauts were good too.
  • BiscuitGangsta - October 25, 2009 6:40 p.m.

    Oddworld was probably the first fps I played on the xbox. And I loved every second of playing it, truly a classic for the ages.
  • Dawlish - October 25, 2009 6:37 p.m.

    I had metal gears was awsome though it glitched when I bought a shot gun
  • AuthorityFigure - October 25, 2009 12:19 p.m.

    Why GTA:CW tanked? I.think you're over-thinking it, Gamesradar. The real reason I say is because it was TOP-VIEW. No one wants to play GTA from above anymore. Rockstar got over confident.
  • defiantroyroy - October 25, 2009 5:23 a.m.

    mmm shenmue 2, I just had to finish it, possibly the most boring game I've ever played.
  • WraithPlayer - October 24, 2009 9:13 p.m.

    Oddworld 2 and Beyond Good and Evil were both incredible! lookin forward to Beyond G&W 2 and hopefully they'll bring out an oddworld 3
  • Kaz993 - October 24, 2009 7:51 p.m.

    THE NEVERHOOD!
  • Kaz993 - October 24, 2009 7:44 p.m.

    I loved Oddworld: Stranger's Wrath.
  • i8luigi - October 24, 2009 2:30 a.m.

    I remember playing: Psychonauts: amazing game, Tim Schafer is a genius Metal Arms: An awesomely creatibve title, it's a shame it sold so poorly Okami: Amazing. It is an absolute crime that this didn't sell, and one of the greatest travesties of gaming Space Station Silicon Valley: I have vague memories of playing this with my friend on his N64. I also have vague memories of being addicted to it.
  • speedyrel - October 23, 2009 10:57 p.m.

    Just to let you guys know, the link to this page via email is wrong. instead of www.(watever) its prev.(watever) and asks for a username and password.
  • isaacthejust - October 23, 2009 10:19 p.m.

    Guess I should be flattered...

Showing 1-20 of 121 comments

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