StarCraft II’s units explained
The elements of strategy: Fighty dudes and how to beat them
√ Packing an assault rifle, massed marines are a potent force against lots of the game’s infantry.
x Enemy Zerglings and Zealots will slice through your marines in a blink.
√ These guys dress in silly-huge armour and use grenades to slow oncoming heavy infantry.
x Being slow and support-focused, they vulnerable to melee attacks. Split open if surrounded by Zerglings or similar fast units.
√ Jetpacks make these perfect early-game base-raiders, their det-packs ideal for harassing buildings.
x With low health and only a pair of weak pistols, the Siege Tank or Stalker will shred them.
√ Genetically enhanced snipers who can turn invisible. Ideal for picking off High Templars or dropping nukes.
x Still made of weak Terran flesh. Zerglings‚ if able to spot Ghosts, can cut them down.
√ Can torch weaker foes - thus an ideal counter to an early Zergling rush, or for holding up an expansion.
x Short range and minimal armour means anything with a gun can out-shoot them.
√ A research step, and the tank flips into a spider-ish siege unit, perfect for popping outside an enemy’s base.
x Surprisingly flimsy. The Protoss Immortal, or a group of Zerglings, will mince it.
√ A mech suited Arnie-alike. Can handle anti-air and anti-armour duties with Germanic accented aplomb.
x Infantry is its weakness, its armour easily overwhelmed by low-cost units.
√ A robot in disguise. Its main fighter form is good against carriers. As a ground mech, it kills Zealots.
x Easily downed when in the sky. The ground form is weak against almost anything.
√ Designed to fill its bowels with Marines before discharging them, healing them with magic sky rays.
x Anything pointing up will knock a Medivac out of the sky. Keep an eye on the micro.
√ Packs lethal air-to-ground missiles, ideal at putting down Roach or Zealot rushes.
x No anti-air weaponry, weakish armour. Stalkers, Hydralisks, or Vikings will swat down Banshees.
√ Manage it effectively and you can chuck down turrets to pin your foe in place.
x If chased by enemy flyers, it’s space-toast. The single turret it lobs is no match for a set of Phoenixes or Mutalisks.
√ Bristling with cannons and captained by a guy with an amazing beard and hat. Good for any assault.
x It’s slow, and the longer the Protoss Void Ray is on it, the more damage it does.
Click to the next page to check out the Zerg units.