Metal Gear Solid 4 takes inspiration from The Third Man
Often held up as one of the best black and white films ever (stay with us, kids) Orson Welles' classic, twisty thriller holds a clear influence over Guns of the Patriot’s third act. Both take place in European cities which are split into different sectors – the film is set in post WWII Vienna with different national zones, while MGS’ city remains unidentified, with different areas controlled by private military contractors. They both involve following and tracking a shady stranger through darkened streets and sewers. And both love a good trench coat.
The Metal Gear series has always been ultra modern. But the third act in Snake’s PS3 adventure feels like a clear homage to the film noirs of the 30s and 40s that obviously influenced self-confessed movie buff Kojima. The music, the clothing, that slightly grainy old timey filter: Koj clearly loves a slice of really talky retro cinema.
Uncharted: Drake's Fortune mimics the monsters from The Descent
2006 British horror movie The Descent is easily one of the scariest films of the last few years. Set in a vast expanse of underground caves, it’s hugely claustrophobic and shamelessly gory. It’s also got all the hallmarks of a horror classic: namely hot chicks and plenty of dismemberment. It would appear Drake’s developer Naughty Dog was also impressed, because the game’s mutated Spaniards are a massive, sloppy kiss to the blind cave-dwelling crawlers from the film. The level in which they appear is also set underground and jumps the shark in heroic fashion. Sadly, it’s one of the worst bits in Uncharted.
Spartan: Total Warrior & God of War II inspired by plasticine man in Jason and the Argonauts
OK, so technically both games pilfered their ideas from the pages of Greek mythology, rather than Harryhausen’s plasticine epic. God of War’s Colossus of Rhodes was one of the Seven Wonders of the Ancient World. While the character of Talos, the giant bronze figure that appears in Jason and Spartan, was a mythological figure, who protected the island of Crete in Greek stories. Still, it’s unlikely either game would have come up with their boss behemoths if it wasn’t for the 1963 classic modernising the myth of the giant metal man.