Everyone knows about Max Payne taking all its best ideas (alright, one good idea) from the Matrix. But there have been many more games over the years that have taken their inspiration from Tinsel Town’s finest cinematic output. And when we say inspiration, we actually mean they broke out the tracing paper and copied these films' best scenes or stars almost exactly. And you know what? We’re thankful, because nearly all of the following ripped-off levels and characters proved to be the highlight of their games. So raise a glass to Hollywood: May you continue to provide our game developers with all of their good ideas.
Call of Duty 'borrows' from Enemy at the Gates
Somewhat lost in the glut of post Private Ryan WWII films, 2001 sniper flick Enemy at the Gates actually had an incredible set piece within its opening ten minutes, depicting the Battle of Stalingrad.
Released three years later, the original COD liberally lifted almost every part of the film’s opening spectacle, including the playable character being armed with nothing but an ammo clip. The next level, which features a harrowing charge by the Russians on the German-occupied Red Square in Moscow, is also an amalgamation of the movie’s suicidal Stalingrad charge.
Kane & Lynch copies Collateral's nightclub scene
Michael Mann’s Collateral is an underrated gem. Lean, striking to look at and with real drive, this ace hitman flick is one of our favourite films from the mega thorough director. Fancy cinematography aside, it’s also got some downright f**king awesome action scenes to boot. So it’s no surprise to see its biggest set piece being copied in IO’s misjudged criminal shooter.
Above: The Cruiser in tiny, but top form
It might have sucked the fat one next to the masterful Hitman series, but the nightclub scene is an undoubted highlight among all the moody nonsense. So much so, the level inspired some enterprising folk to craft Collateral mash-ups like the one below.
Twilight Princess' fire boss photocopies the Lord of the Rings' Balrog
What would poor old J.R.R. Tolkien think if he saw The Legend of Zelda: Twilight Princess’ Fyrus? Well, he’d probably rise from the grave to consult his legal team to see if he had a case for IP infringement. Two house-sized beasties covered in fire. The whip/chain both beasties swing. Zelda design man obviously just popped in the Fellowship of the Ring for inspiration when he designed the Goron Temple boss. Not that we mind, of course. It is one of the game’s best battles, after all. Fyrus is probably harder than the Balrog, too. Seriously, what kind of self respecting spawn of Hell gets beaten by a geriatric with a walking stick?
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