Zelda Wii U
From the Legend of Zelda in-engine tech demo seen at the
Wii U’s unveiling, we were able to catch a glimpse of what we might be in store
for the next game. The high-resolution, Twilight Princess-style graphics makes
us wonder if Zelda will be returning to “realistic” visuals instead of the more
cartoony look of Skyward Sword and Wind Waker. Either way, we’re excited to see
how the Wii U’s peripherals will be integrated into the series’ gameplay. It
may call for more drastic changes to the Zelda formula than ever before.
The Wii U’s tablet controller alone could theoretically introduce
almost unlimited gameplay possibilities; at the very least, we’d expect the
controller’s touchscreen to make for a super-efficient inventory system.
Nintendo’s first-party games have always been a showcase for their consoles’
more innovative capabilities, and a Zelda game would make us want to try them all
Epic Mickey HD
Epic Mickey didn’t have a great camera, or great controls, or – thanks to its
exclusivity on Wii – the greatest visuals. What those flaws distracted from,
however, was one of the best, most wonderfully imaginative game concepts of
this generation. Mickey Mouse enters a wasteland version of the Disneyland
theme park to confront and redeem his predecessor, Oswald the Lucky Rabbit –
the very unlucky mascot that, if not for a twist of fate, would have enjoyed
Mickey’s decades of fame and adoration instead. In the process, he platforms
past a virtual museum of Disney trivia and fan service, from gleaming statues
of Donald Duck to dusty piles of Mickey Mousecapade NES cartridges.
Now that Epic Mickey 2 is heavily rumored for release on 360 and PS3 later this
year, gamers need a chance to catch up on the original… but this time, with an
interface that works and an HD presentation that is as crisp and beautiful as
Walt’s classic animation.
Super Mario Bros. Wii U
Once there was a time when the air was
clean, gas was cheap, and every new Nintendo system launched with the best
Mario game ever. NES, SNES, Game Boy and N64 all came out alongside another
tour de force of Mario platforming, then all of a sudden things went wrong.
Nintendo launched the GameCube with Luigi’s Mansion, GBA with a Mario 2 remake,
and the Wii and 3DS didn’t even start out with a half-step Mario title.
Wouldn’t it be great if Nintendo could actually launch a console with the
successor to Super Mario Galaxy?
Nintendo has gone on record multiple times
bemoaning the poor software launch the 3DS had, and how it doesn’t aim to
repeat it on the Wii U later this year. So wouldn’t a totally new Mario
adventure be the perfect antidote to a bummer launch? Something new and unique
that completely changes the platforming genre would make any number of crummy
launch titles bearable. What would be the magic fix? Well, we aren’t the
geniuses at Nintendo who’ve been tasked with coming up with that, but we bet
it’d involve a simple yet nuanced use of the new tablet controller, while
keeping a classic Mario feel. Of course, it could just be a sequel to New Super
Mario Bros Wii (which was a tech demo shown at E3), but at this point we’ll
settle for New Mario Anything if it’s a launch game.
InFamous 2 was a big step in the right direction for
developer Sucker Punch’s new-ish franchise, improving on the original in
countless ways while still retaining the things that made it fun – but it could
have been so much more. And after the way it ended, we’re really curious to see
what – if anything – will happen next.
[WARNING: POSSIBLE SPOILERS FOLLOW] It’s difficult to talk about a possible sequel to
InFamous 2 without getting at least a little spoiler-y, because short of a really
anticlimactic contrivance by the writers, only one of IF2’s two possible
endings left the door open for a follow-up game. However, that ending carries
some pretty interesting implications for a possible sequel, which we imagine
would involve a new protagonist torn between whether to protect the dying
remnants of humanity, or to join up with a rising master race of super-powered
Conduits. If that’s the case, it’d be kind of a refreshing change to start back
at square one with a new set of powers, wielded by a new character who, like
Cole in the first game, is still coming to terms with what he’s become and what
he can do.