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12 of the craziest Mario hacks

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THE IMPOSSIBLE


Hard Relay Mario

A hacked version of: Super Mario Bros.

What makes it crazy: How to make a difficult Mario hack, step 1: Make glitches a requirement to beating the game. Step 2: ??? Step 3: Profit. Just looking at the starting screen perplexes us; we’re not accustomed to using wall-jumps and inexplicable mid-air jumps, as well as running through blocks just to progress through a stage. Even the flags at the end of each level are designed to kill you; Hard Relay is almost like a Mario puzzle game, where you need to decipher which glitch will let you inch closer towards victory.   

Our favorite part: When World 1-2 kicks off at 1:42, you’ve only got 100 precious seconds to traverse the MASSIVELY glitchy stage. Good luck!

Item Abuse

A hacked version of: Super Mario World

What makes it crazy: Instead of playing this hack, you might just want to smash your hands with a ball-peen hammer – it’ll likely save you time and frustration. In order to beat this game, you must have encyclopedic knowledge of the mechanics and inner workings to Super Mario World, on top of the skill needed to carry out your master plans. It also features what has to be the most absurdly grueling final boss of any Mario hack – and that’s saying something.

Our favorite part: 2:18 to 2:25: WHAT JUST HAPPENED?

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20 comments

  • OrsonZedd - January 29, 2014 4:45 p.m.

    Why are more than 75% of these hacks just boring, stupid ass, "can't possibly beat them because the creator was a sadist" hacks? Why not focus on some hacks for their creativity, story, or custom behaviors? Here are some Mario hacks i've played that bare only a superficial resemblance to Super Mario World
  • AuthorityFigure - August 14, 2012 6:01 p.m.

    TWELVE hacks? That's a lot to get through. What about the best five or seven or something.
  • DirkSteele1 - August 14, 2012 6:05 a.m.

    Only completed Super Mario World on the SNES a few months ago. Think I might download a few of these, place them on one my SNES Flash carts and try playing them on original hardware sans any tool assists. Better start writing my obituary!
  • EroticInvisibleMan - August 13, 2012 10:40 p.m.

    >Not including any of the VIP hacks List invalidated.
  • GR_LucasSullivan - August 14, 2012 9:49 a.m.

    Hadn't heard of those before; Youtube research proves they are indeed crazy, lol. Thanks for expanding my knowledge, yo!
  • J-Fid - August 13, 2012 9:50 p.m.

    Three tunes from the second-to-last video: Beware of the Forest's Mushrooms, Super Mario RPG Dr. Wily's Castle, Mega Man II Yoshi's Island, Super Mario World I know there were a lot more songs, but alas, I could only recognize three.
  • TheNPC33 - August 13, 2012 9:03 p.m.

    I can't even visually process that Item Abuse game. It seriously hurts to think about playing some of these.
  • tehtimeisnow - August 13, 2012 7 p.m.

    mario ganes suck and there destyroing the industy cuz we need a real innevation not mario cuz mario games r the same game over and over again and the grafics suck its rated e so people shuold just stay away from mario unless they want hte game industy to b destroyed
  • IceBlueKirby - August 13, 2012 5:32 p.m.

    Jesus Christ. I thought I was good at Mario games, but I wouldn't last a second in any of those hacks. (without assisting tools I mean) The Automatic Mario videos were really cool and enjoyable though.
  • jackthemenace - August 13, 2012 5:30 p.m.

    I quite enjoyed this, despite not being a big Mario fan. What'd be nice would be a similar one for Pokemon- recently, I started playing Flora Sky, and I find the original story's are far more interesting than just playing through the same 5 Generations that I've already played to death.
  • Moondoggie1157 - August 13, 2012 4:27 p.m.

    I really tried to enjoy these, but I couldn't. I think it's because Mario has always been about precise platforming, timing skill and what-not. To see levels that were made just from and for pure exploitation seems pointless. Now, if there were similar hacks in an open sandbox game, I might think otherwise. But I dunno, knowing that there was no skill involved (aside from a level editor) it kinda makes them worthless.
  • Slider64 - August 13, 2012 3:41 p.m.

    Is it just me or when you see TAS (Tool Assisted Speed-run) you immediately ignore everything about that video, they feel completely meaningless at that point and I just can't care.....hey were clearly cheating and ruining the point of this game....woo-hoo
  • Darkhawk - August 13, 2012 3:53 p.m.

    Agreed. There's absolutely zero skill involved in this whatsoever. How about some actual proper hacks?
  • GR_LucasSullivan - August 13, 2012 4:11 p.m.

    They're more for entertainment than demonstrations of skill, methinks.
  • Craza - August 13, 2012 8:20 p.m.

    What you said. Most TASers will admit that they do it for fun and to entertain others, not to show off some sense of "skill". I think they're fun to watch myself, but I love good ole fashioned speedrunning more.
  • Slider64 - August 14, 2012 3:02 a.m.

    Its not just about the skill for me its just completely boring and pointless when you make TAS. My brain shuts off and is like this is fake and silly.I guess its a reaction people have to Professional Wrestling
  • Craza - August 15, 2012 3:09 p.m.

    Well, I love watching videos of glitches and exploits of various video games both new and old, so that's probably a large part as to why. Plus, there's that small bit of amazement you feel after seeing one of your favorite childhood (Or present favorite) games that you struggled and toiled to beat for dozens of hours be completed in about 10-20 minutes. I watched Ocarina of Time be completely ripped apart once speedrunners discovered you could wrong warp from Dodongo's Cavern to escaping Ganondorf's castle while it crumbled. The game could be finished (From start to landing the final blow on Ganon) in less than 30 minutes, all as child Link. It was absolutely intriguing to watch the first few times, then it got old.
  • veryweirdguy - August 14, 2012 3:22 a.m.

    Most games, especially early Marios, gives the player a series of rules and physics and asks them to use them to get through a level. TAS is just changing the rules, not comparing it to the normal game. As long as they're honest about using them, I see no problem. (It's not as if these levels are designed to be played without TAS.)
  • tyler_14_420 - August 13, 2012 3:39 p.m.

    I knew about the Nico Nico Douga auto-play but never the Quad-Level Jap-Rock one. Cool article!

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