1001 Spikes review

  • Tough but rewarding platforming
  • No level plays out the same
  • Multiplayer is a blast
  • Cheap deaths
  • Some claustrophobic level design

Jump, land safely, step on a spike. Jump, land safely, step on a spike. Jump, miss the landing, die. This is how I spent most of my time with 1001 Spikes, one of the most brutally difficult platformers in recent memory. It’s an exercise in twitch platforming and tried patience, where missing just one stupid jump means starting all over again. But when you finally finish a stage after numerous attempts, it provides a great sense of victory that makes your many gruesome deaths worthwhile.

Adventurer Aban Hawkins sets out to find his father in the country of Ukampa, a land full of titular spikes, boulders, and flying darts--and this simple setup is all that’s needed to propel Aban through his difficult, rewarding adventure. There is never a dull moment in 1001 Spikes, and not just because of the constantly tricky platforming. Mechanics continually evolve between stages: spikes that once sat atop platforms become moving or hidden traps; boulders that were once cracked rocks become polished, high-speed death-rollers. Some stages even use special traps, like a hopping totem pole that only moves opposite of the direction you’re facing, to throw you off track. With every new level comes a new idea, and that means you’re intrigued anew by each stage.

It’s not just levels that evolve, though--you’ll learn just how much Aban can do as you continue playing. He can jump small or large distances, and throw knives, but these simple actions go so much deeper. One stage full of flying darts seemed impossible to overcome, until I realized that my throwing knives could deflect darts. Learning how to interact with various obstacles or dodge a particular trap goes hand-in-hand with surviving, creating a rewarding experience. These epiphanies characterize 1001 Spikes just as much as your deaths. 

But for all the joy of discovery in 1001 Spikes, there is just as much agony in defeat. You're allowed a couple mistakes in early levels, even with Aban’s one-hit death weakness; a missed jump often just drops you to a lower platform. By the game’s final levels, though, the magic wears off. Even after learning the depths of Aban’s movements and the game’s traps, you’ll be faced with pure, rage-inducing difficulty. Like a receiver weaving through a defensive line, you have the slightest of gaps to move through, and until you memorize the location of every single trap, you have no hope of finishing. As levels begin to sap hundreds of lives from you, fun is replaced by frustration.

That’s largely because 1001 Spikes has its fair share of cheap deaths. The opening stages serve as tutorials--you won’t know to test platforms for spikes until a few take you by surprise. But there are still instances where what you learn doesn’t help. There are times when the layout of the level becomes too much for muscle memory or on-the-fly trap recognition. Trial and error isn’t inherently a bad thing, but after dying just inches from the level’s end dozens of times in a row, that final push to the finish becomes a slog.

Intense difficulty aside, 1001 Spikes provides a way to blow off steam with local multiplayer. These multiplayer modes, unlocked as you move through the story mode, are an absolute blast. The same spike-shifting, dart-spitting mechanics are in place, but they have more open space and fewer traps overall. Golden Vase is a keep-away game, where the players collect coins while the titular vase is in their possession; Tower of Nannar is a multi-level climb, where players must reach the top of the tower together. These modes are quick and enjoyable, resulting in shouts of “just one more round!” across the couch. And for each of those rounds, you’ll earn coins that can be used to purchase additional lives, costumes, and characters. Better yet, those characters often come with unique abilities--Zombie can lob his ranged attack, while Commander Video has different jump physics altogether--that add some variety to how multiplayer plays out. 

More Info

Release date: Jun 03 2014 - PC, PS4, PS Vita (US)
Available Platforms: PC, PS4, PS Vita
Genre: Arcade
ESRB Rating:
Teen: Blood, Violence, Mild Language

1001 Spikes is an extremely difficult game, no question. But that brutal difficulty often makes the victory that comes with beating a level even better. Cheap deaths are present, but the novelty of special traps and discovering what Aban can do means there’s always more to see beyond those surprise demises. You’ll be OK with suffering through some of 1001 Spike’s tougher levels, because the joy of overcoming the game’s traps--or playing with your friends--makes it all worth it.

1001 Spikes is one of the most difficult platformers out there, but finishing a level feels so much better when you overcome the challenge.

This game was reviewed on PS4.


  • Darkhawk - June 19, 2014 6:10 a.m.

    I'm glad GR references Spelunky in here, as it's an obvious influence (/carbon copy), and it's been frustrating watching games journalists gloss over how much of a rip-off Spikes really is. If you're all Spelunky'd out and want something new, at least go somewhere original, like I Wanna Be the Guy.
  • GamesRadarCollanderCooper - June 18, 2014 5:51 p.m.

    $15? I don't think so. Will GamesRadar be reviewing Entwined?
  • Tony Wilson - June 18, 2014 7:34 p.m.

  • universaltofu - June 18, 2014 5:04 p.m.

    It's also on the 3ds eshop. For sure love those rewarding platformers in the slides, and just the same fans of nicalis should check this out.
  • pl4y4h - June 18, 2014 4:49 p.m.

    *Pst!* "one" still has the italic tags on it
  • Tony Wilson - June 18, 2014 7:35 p.m.

    *Pst!* Thanks, but it actually was on purpose :)
  • pl4y4h - June 18, 2014 8:56 p.m.

    *Pst!* Np, also I feel like we're getting pretty intimate since we're whispering. Buy me dinner? No...thats too forward my bad

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