We keep learning all kinds of ways that Fable III has evolved from its predecessors. It may still not be the life-simulator it purported to be years ago, but it certainly has a unique personality. Check out these ten things we didn’t know before…
1) Your growth makes sense
Molyneux reckons Fable II’s evolution was broken. He claims most women complained that their Fable II avatars were all hulking sumo wrestlers with more muscle than a ‘roided up baboon, and has now therefore ensured that physical growth can be controlled. Using swords will buff up your muscles, using hammers will do so even more, gun usage ups your height and agility, magic alters complexion, eating food balloons your weight and gaining followers makes you look more, er... ‘powerful’. Want horns? Be a massive twat.
2) Your dog won’t listen
Man’s best friend is just that: a companion for your whole journey. Obedient to the end, your mutt will do anything to protect you. He’ll also make you wealthy by barking and pulling you off your path towards as much hidden treasure as he can find. But if a rabbit appears, you’re stuffed. No amount of training, love or fear will override your dog’s love of rabbit chasing. Everything goes out the window when a bunny’s on screen – you’ll be off blowing your dog whistle until either you or the rabbit cops it.
3) Your promises are meaningless
Fable III is split into two halves. The first is a traditional ‘Hero’s Journey’. You are wronged, you seek revenge, you beat the evil king of Albion, yadda yadda yadda… The second is your story as a ruler and about what changes you want to impart to the world. In exchange for arms you’ll be forced to sign agreements saying you will right Albion’s many wrongs once you’re in power. Unfortunately, you’ll soon discover that it’s impossible to fulfil all your promises. Your dungeon awaits those who complain…