• Heatmetal - September 26, 2014 10:59 p.m.

    *Hide behind a bush, shoot lady in the head with an arrow* She stands up and yells, "Who's there?!" While the arrow protrudes from her ear.
  • Savannah - August 13, 2014 7:45 a.m.

    How about an NPC who bumps into you and says "you looking to start something?". The ones that watch you as you run through an area and just stare at you until you leave kind of freak me out. Like there's nothing better to do than stare at you all day.
  • PianoMastR64 - June 2, 2014 1:55 p.m.

    You can't shove npcs around that can shove you around. If you stand in front of one that is moving, you have no choice but to forcefully slide out of the way, but you can't in any way do that same thing to them.
  • Drivestyne - May 24, 2014 10:49 a.m.

    Once in Skyrim, i FUS-RO-DAed a woman in Whiterun, when all of the sudden this man behind me said, "Hey, that's a valuable animal!!"
  • graham-noble - May 5, 2014 9:49 a.m.

    this article wasn't what I thought at all, it's not even about NPCs it's more about game logic. one interesting trait I've seen with NPCs is the way they move. watch a video of a normal conversation in dues ex human revolution. it's one of the strangest and most unnatural shuffling I've ever seen.
  • alllifeinfate - April 2, 2014 8:45 a.m.

    All of these are taken for granted in today's industry but they all fall apart when you put even a little logic to each one of them.
  • Morethan3words - March 14, 2014 5:13 p.m.

    How about incessantly walking around in a circle? Like street walkers in Assassin's Creed games, the NPCs might walk in a big circle (for a video game), but they're basically walking around the same block or two for as long as you are willing to watch them.
  • PianoMastR64 - June 2, 2014 1:49 p.m.

    In Minecraft, sometimes an npc (animals, villagers, enemies) will hop on a block and suddenly start spinning around in circles faster than physically possible. It's too hilarious to even ask to be fixed.
  • alllifeinfate - March 13, 2014 6:10 p.m.

    Good article. :)
  • heather-r-davis - March 13, 2014 5:03 p.m.

    I think much of this could be chalked up to game quirks and limitations in general. I expected this article to tackle more quirks of the NPC head on, rather than what the world implies about their presence. Good article though! Here's one: Important characters are inexplicably immortal until no longer important. :P While it's easy for us as gamers to see why, it's still interesting that someone with a decidedly high amount of importance to the main character's story can usually take a beating and never die -- at least until they're no longer integral to the plot. The Elder scrolls games come to mind, but I am sure there are plenty of others. It is interesting that the more advanced and open games become, the more we pick up on these strange quirks.
  • ellis-morphew - March 13, 2014 5:45 p.m.

    In Morowind you could kill ANYONE, but if you killed a story specific character you couldn't progress past the point they were involved..... Elder Scrolls games are not just Skyrim.
  • bebl09 - March 13, 2014 6:57 p.m.

    Oblivion doesn't let key characters die either. I had the guy voiced by Sean Bean as my companion for ages and he literally couldn't die, he would get knocked out for a bit eventually but he couldn't be killed.
  • ellis-morphew - March 13, 2014 7:13 p.m.

    Again, Morowind, the best of the ES games up until Skyrim, let you kill ANYONE. Oblivion was NOTHING in comparison to either Morowind or Skyrim.
  • Timstertimster - March 13, 2014 3:21 p.m.

    I used to be a warrior like you but...
  • g1rldraco7 - March 13, 2014 12:54 p.m.

    Very good points here, I love how video games do what they want.
  • Spider3PO - March 13, 2014 11:32 a.m.

    Good points. Logic defeated, in video game worlds. I think RE 2 should make the list. I don't recall a single bathroom in that game. And half the game takes place in a police station. Why, wouldn't there be a place to go to the washroom? It's a police station! It's going to be busy for the staff and people being brought in. Traps, secret rooms, and corrupt police chief aside - no bathrooms is downright cruel.
  • winner2 - March 13, 2014 10:15 a.m.

    I always thought it kind of weird that most people who you wreck in GTA immediately drive away in fear rather than get out and try to get your information to file for insurance claims and whatnot. If you keep driving I'd think they'd flip you off and yell a bunch or something.

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