The renowned paper aesthetic of Paper Mario could look really cool with multiple layers that have different depths. Not only that, but Nintendo was able to do some pretty creative things with Super Paper Mario’s perspective switches between 2D gameplay and 3D gameplay. They could take that even further with actual 3D. The Mushroom Kingdom could pop like never before, and new gameplay elements could have Mario jumping between different layers of the environment in order to dodge obstacles and rescue Peach yet again.
The Star Fox series got its start as a showcase for Nintendo’s Super FX chip, which produced what was, at the time, mind-blowing polygonal graphics on the SNES. Star Fox 64 then went on to introduce us to the Rumble Pak and make great use of analog control. Who’s to say Fox McCloud couldn’t do something similar on the 3DS?
It may only be a neat visual effect, but wouldn’t it be neat to see transmissions from the Star Fox team members come in via a window that actually pops out at you, making you feel more as if you’re inside an Arwing? It would be as if you’re actually living in the future or have been chosen as The Last Starfighter. That way, when Slippy screams annoyingly for help, you can feel like he’s actually there.
No “games we want for DS” list would be complete without Metroid Dread, even in the next generation. But while Nintendo could surely come up with some neat tricks to make an awesome 2D Metroid with 3D effects, a new first-person adventure may have more potential.
Metroid Prime 3 tried to do a lot of things to make players feel more like they were behind Samus’s visor. Metroid Prime 3DS could take the visual aspect even further, with icons and data that actually pop out at you rather than just use shadow boxes.
What would you like to see on the 3DS?Tell the worldin the comments below.
Jun 1, 2010
A look at gaming's trailblazers of 3D technology
Your games never looked this good. But is it worth it?
How waggle may one day crumple the industry