Above: Everything you need to know
DotA started as a custom scenario for Warcraft III, and while it still isn't technically its own game, for all intents and purposes it is – its popularity and appeal have vaulted it into its own realm. Valve is even working on a sequel, Dota 2, set to release late this year.
Above: The best laid plans...
The same level of coordination is also required when playing as the infected in versus matches. Strikes on survivors need to happen at the right time and in the right spots. If an infected team of four lacks constant communication with headsets and mics, it’s hard to react to the survivors properly and all too easy to get blasted to bits.
The necessity for cooperation in Bubble Bobble is clearest in its final boss battle against Super Drunk. If Bub and Bob go to their respective corners and shoot bubbles at the wall trying to get as many hits in on Drunk individually, the battle is nearly impossible and both dinos will die from being pelted with alcohol bottles. But when you pair up and take turns creating a bubble stream for each other, you'll be surprised at how quickly the big alcoholic goes down, even with his 80 HP. It's like the difference between two people trying to scale a too-tall wall individually versus one making a foothold for the other and then pulling him up.
Gears of War made massive changes in the world of co-op, not the least of which was building much of the campaign around the concept. Where other games made single system co-op fun, the first Gears with its impressive drop-in/drop-out online co-op actually made solo play seem lacking in comparison. Major setpieces were built around characters working together, such as one projecting a protective spotlight as their friend explore dangerous ground, or pushing a flaming vehicle side-by-side for cover. It made the camaraderie between giant meatbags Marcus and Dom feel pretty believable despite their unbelievable circumstances.
Gears of War 2 was another colossal shift in co-op gaming with the introduction of Horde. The mode teamed up to five players at once against a steady stream of increasingly tough AI enemies on maps designed specifically for Horde. Teamwork was very necessary, but personal achievement was awarded as well. The competitive cooperation challenged the classic multiplayer modes in addictiveness and was the biggest selling point of the sequel. Soon Horde became so popular that similar modes were a prerequisite for almost every shooter that followed it.
Four portals instead of two. That’s technically all Valve had to add for Portal 2 to feature a “cooperative testing initiative” mode, but such a simple description cannot do any modicum of justice to how much the gameplay transforms as a result. With four portals, you and your puzzling partner can accomplish astonishing, death-defying feats of physics that a single player would never even consider.
Suddenly you can build up twice as much velocity, launching yourself twice as much distance. Suddenly you can stretch light bridges and excursion funnels to previously unimaginable corners of the test chambers. Suddenly you can combine and coordinate Aperture technologies to push a button while still standing on a pressure switch, or catch a flying companion cube in midair while directing that cube’s flight from across the room.
Above: No exaggeration
None of this is remotely possible without constant cooperation and clear communication between players – not only because the puzzles are complex enough to require four portals, but also because they are difficult enough to require two brains, testing theories and sharing ideas every step of the way.
This is merely a cross section of our favorite types of co-op that actually require cooperation - let us know what your favorite co-op games are in the comments below.
May 31, 2011
Portal 2 co-op video walkthrough
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