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The impossible has happened. Twelve years of delays are at an end. Come inside for an expletive-filled account of the biggest surprise PAX 2010 has to offer.


Admittedly, my last hands-on with Tron Evolution: Battle Grids was a complete and total fangasm. And after checking out two new modes on the PAX showfloor, sorry, not a whole lot has changed...


My first experience with Medal of Honor's multiplayer was with the PS3 beta. I was intrigued but not-quite-convinced. Since then, multiplayer developer DICE (EALA is handling the campaign) has made a host of improvements, most notably to the game's graphics, balance, and hit detection. Those improvements, as well as a new mode, were playable on PC here at PAX. I was only able to play one match, so my impressions are limited, but here's how it felt...


By PSM3 UK posted 8 hours 34 minutes ago

Fortune City, Nevada. A place where you can drink, gamble and puke yourself silly, twenty-four hours a day. A dazzling neon cathedral to capitalist excess with boutique shopping, fine dining and strip clubs. The American Dream personified. Or rather it was before the outbreak. Now the Silver Strip has been besieged by zombies. Thousands of shambling reanimated corpses have claimed the city, and you – along with 118 other survivors – are stuck in the middle...


Tron: Evolution is connected to its movie counterpart, Tron: Legacy, in a big way. So much so, the film itself has been influenced by the game. Considering the subject matter, that's exactly the way it should be. Check out this brand new trailer, which contains never-before-seen gameplay footage.



There are game trailers, there are good game trailers, and then there are game trailers we'd happily buy on DVD even if there was no game on the disc to accompany them. The full-length cut of Epic Mickey's epic intro movie is one of the latter.

Chris has already splurged his geek-load all over the the truncated cut, but now the full-length, six minute, fifty-one second version has arrived. The additional 2:19 is the best part of the whole thing, upping the darkness, invention, and hardcore Disney-love as a mighty trident of must-watch brilliance. We want developer Junction Point to start making new Mickey shorts when the game is done. Click on to find out why.


PAXURES! Peep the scene on the Seattle showfloor...


Have you been following the plot of the F.E.A.R series? Ha ha, that was a joke. As much as I enjoyed the first two games, about all I know is that Alma is creepy and psychic, Point Man and his brother, Paxton Fettel, are her sons, and she’s pregnant again (which is a bad thing). That’s why Point Man and Fettel team up to stop her womanly processes in F.E.A.R 3, and that’s a little different – action game as it may be, F.E.A.R.'s horror-ey elements make the “buddy cop” thing seem out of place. At least, that's what I thought at first (ugh, does everything have to be co-op?), but after playing a level as the ghost of Fettel, I’m pretty sure it isn’t quite like that...


As dedicated members of the gaming press, we often attend promotional events sponsored by game publishers. These events generally include the following: booze, extra large t-shirts, attractive women who bring you tiny hamburgers, the opportunity to talk to people who are working on a game and (possibly) the opportunity to play selected parts of a game.

One such event occurred this very week, and predictably included all of the above. See for yourself...


Brink is pretty fun. It might be really fun, but it's hard to form a concrete opinion after stepping up to the plate on the PAX showfloor without a moment of preparation. While the game was accessible enough that I was leaping over boxes and ripping up the other team on my first spawn, it's the kind of game that will reward players who take some time to study its intricacies. So here was my experience, in a shotgun shell - if you want a more detailed description of the game's features, check out some of our previous previews...

 
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